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#1
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UPDATE 23/09: TEMPORARY LOCATION FOR UTASTATS
pinhead has donated the (ab)use of his server temporarily wihle utstats improvements are made. UTAStats can be reached by visiting the following url: http://pyrii.net/~utaleague/utstats/ -- Original message:- UTA's Stats imports have been disabled until further notice. This is purely down to the size and complexity of the existing stats data - in it's current form the code and data behind UTStats is highly inefficient, and causes some great strain on any server running it. Until such a time that we can secure a more efficient method of storing + processing our stats, UTA Stats will not be processed; though logs will be kept indefinitely so we can retrospectively import 'past' data as required. Feel free to leave your comments below, and of course anyone with PHP/MySQL experience is welcome to our current UTStats code repository should you feel you can undertake the mammoth task of recoding it, or certainly fixing the problem areas.
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=] [= utAS Standard Maps Server - IP: 213.230.216.2:7777=] [= utAS Custom Maps Server - IP: 213.230.216.2:8888--- [20:13] che> bah, need a aspirin...my head feels like andAction... Last edited by '//3iRd(o); 23-09-2008 at 16:55. |
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#2
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why don't you just drop the public stats and only leave the Match/Pug stats?
I guess this will save you a lot of data, since only your UTA nick+ Clan will be restoreed then.
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»TriNitroToluene |
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#3
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+1 Sausje
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#4
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seems like a banging idea to me, only ever really look at match stats myself anyway as pubs you never really know who your playing.... Dunno how easy that would be to implement tho
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=]ÐðG[= Ré§þë¢tèÐ If Your Fears And Your Dreams Existed In The Same Place, Would You Still Go There? Luck is the residue of design ![]() |
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#5
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make it a subscription! For clans and individuals $$$!
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-=Mushroomhead=- once a proud member of: -{CoH}-, {P~A} and dfr. Now a dirty PS3 convert.--- More recently spotted as Green^Ranger, maybe found playing TF2 or BF2142. 'When I lie, its to get stuff, but not stuff like crucifixion' - Mark Driscoll. [/CENTER] Rumoured to be the lovechild of Gazzz and xb7
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#6
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Going forward, splitting stats off is do-able; but this doesn't fix the main cause of the problem which is the inefficiency of the UTStats code.
Splitting off stats going backward will however not be a simple task, and may not actually do us any favours. We're running various tests over this next week or so, but it's not quick when there's finite resource able to actually help out with the code/database.
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=] [= utAS Standard Maps Server - IP: 213.230.216.2:7777=] [= utAS Custom Maps Server - IP: 213.230.216.2:8888--- [20:13] che> bah, need a aspirin...my head feels like andAction... |
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#7
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It would be good if it were available for matches. I wish I knew some php coding
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"There ain't no Devil. It's just God when he's drunk." http://www.unrealize.co.uk - xconsole, defender, stealthadmin and other mods. #uscript scripting and modding home |
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#8
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really miss those stats
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Don`t touch me. I`m super important. |
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#9
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I was already wondering why my monsterkill count got stuck at only 46
(should be 52 now )
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#11
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What are you actually trying different now Weirdo?
Are you trying to make an entire new stats-system? Or just trying to make the stats be less massiive in data/coding?
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»TriNitroToluene |
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#12
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When stats will be back?
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Standard Assault Clan: »L0S($)« Lack Of Skill($) Pro Assault Clan: ]B!P[ Bananas In Pyjamas Clan Leader, Squad Match Arrenger 2v2 Assault Clan: °TiJ° The Italian Job Clan Leader, Squad Match Arrenger }- ~»In girum imus nocte, ecce, et consumimur igni«~ -{ |
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#13
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Quote:
Starting from scratch is never going to happen, given the amount of coders we (don't) have.
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=] [= utAS Standard Maps Server - IP: 213.230.216.2:7777=] [= utAS Custom Maps Server - IP: 213.230.216.2:8888--- [20:13] che> bah, need a aspirin...my head feels like andAction... |
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#14
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When: 1. You hire a coder to redesign utstats to be more efficient, or rather, less inefficient. OR 2. You buy a new server, and host it for free.
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This is not Heaven, but its outside from Hell!
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#15
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that's a good deal imo.
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That's the end, that's the start of it, that's the whole, that's the part of it, that's the eye, that's the heart of it, that's the long, that's the short of it, that's the best, that's the test in it, that's the doubt,the doubt, the trust in it,that's the sight, that's the sound of it,that's the gift, that's the trick in it.. |
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#16
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__________________
This is not Heaven, but its outside from Hell!
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#17
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![]() It's well and good to say "that's a good idea" but you gotta provide solutions. If everyone in UTA chips in some change we could potentially hire a person to help re-code, or even just buy a bigger/better server. However most people in UTA are poor or don't donate, what can you expect from people playing a free game in a nice free league? @doh / weirdo: I think wicked_clown might have experience with PHP and since he plays WoW we can assume he's got too much free time so shoot him an email
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#18
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__________________
That's the end, that's the start of it, that's the whole, that's the part of it, that's the eye, that's the heart of it, that's the long, that's the short of it, that's the best, that's the test in it, that's the doubt,the doubt, the trust in it,that's the sight, that's the sound of it,that's the gift, that's the trick in it.. |
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#19
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Quote:
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This is not Heaven, but its outside from Hell!
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#20
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I'm assuming that's rather tough - not that I'd know. How much time would you be able to estimate a project like that might take by a moderate coder and what might you estimate the expense to be? ...if you could please
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