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| Unreal Tournament General UT Related Discussions. Off topic posts will be deleted. |
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#1
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Jumpy UT
I've had an issue since i recently reinstalled UT. I know my PC is built more than well enough to handle UT, including the video card. It kinda acts like it's lag even without PL and a good ping. I've tried OpenGL and it was no different. I have very few programs running in the background. Any suggestions to fix this problem are greatly appreciated, I would love some old school UT action again.
Last edited by Stevo; 21-11-2009 at 01:34. |
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#2
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Had the same stuttering as i tried to play UT under Win7 RC.
The only thing that helped back then was an upgrade of the UT renderer. Take a look there: http://www.cwdohnal.com/utglr/ You can find tons of stuff there. Atm i am using the Dx9 renderer under Win7 and it runs smoothly |
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#3
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install DX it contains files that win 7 is missing
http://download.microsoft.com/downlo...009_redist.exe
__________________
________________________ __________________ "Fate is inexorable" "The people who talk about the cannabis problem are the cannabis problem."
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#4
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You guys are all to good! Gotta love the help u het in the community! goodjob people!
__________________
[11:31] <&Joko> 4sure, none left atm tho, only beer, recession and all that :p [11:31] <~Morpheus> rofl [11:31] <&Joko> holsten pils in fact haha havent had that in ages [11:31] <~Morpheus> jeezuz [11:32] <&Joko> some fuckin gypo is trying to pitch a tent in my garden brb____________________________________________ |
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#5
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it enough to only opengl.
you must configure. it is likely that this is only your [WinDrv.WindowsClient] MinDesiredFrameRate=75.000000 set it like your screen PC [Engine.Player] ConfiguredInternetSpeed=15000 [OpenGLDrv.OpenGLRenderDevice] FrameRateLimit=150 Translucency=True VolumetricLighting=False ShinySurfaces=False Coronas=False HighDetailActors=True DetailTextures=False UseBGRATextures=True OneXBlending=True TruFormMinVertices=0 TruFormTessellation=3 UseTruForm=False RequestHighResolutionZ=True UseMultiDrawArrays=False BufferClippedActorTris=False SinglePassDetail=False DetailClipping=False RefreshRate=85 UseTNT=False UseS3TC=False UseAlphaPalette=False AutoGenerateMipmaps=False UsePrecache=False ShareLists=False UsePalette=True UseZTrick=False MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 GammaCorrectScreenshots=True GammaOffset=0.150000 DescFlags=0 Descrïption= GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 FastTranslucency=1 VertexLighting=0 Translucency=1 UseVertexSpecular=1 UseTrilinear=False UseS3TC=True LODBias=0.000000 MaxAnisotropy=0 SupportsLazyTextures=1 GammaOffset=0.150000 NumAASamples=0 UseAA=False SwapInterval=0 UseVertexProgram=False UseCVA=False UseMultiDrawArrays=True UseSSE=2 AAFilterHint=0 TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 UseTexPool=True UseTexIdPool=True BufferClippedActorTris=True SinglePassDetail=True ColorizeDetailTextures=False DetailClipping=True UseDetailAlpha=True NoFiltering=False UseFilterSGIS=False Use4444Textures=False UseAlphaPalette=True UsePrecache=True AlwaysMipmap=True ShareLists=True UseMultiTexture=True MaskedTextureHack=False MaxTMUnits=0 Translucency=1 UseVertexSpecular=1 UseTrilinear=False UseS3TC=True LODBias=0.000000 MaxAnisotropy=0 SupportsLazyTextures=1 GammaOffset=0.420000 NumAASamples=0 UseAA=False SwapInterval=0 UseVertexProgram=False UseCVA=False UseMultiDrawArrays=True UseSSE=2 AAFilterHint=0 TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 UseTexPool=True UseTexIdPool=True BufferClippedActorTris=True SinglePassDetail=True ColorizeDetailTextures=False DetailClipping=True UseDetailAlpha=True NoFiltering=False UseFilterSGIS=False Use4444Textures=False UseAlphaPalette=True UsePrecache=True AlwaysMipmap=True ShareLists=True UseMultiTexture=True MaskedTextureHack=False MaxTMUnits=0 For an UT where all is set take this and no patch to add read here http://unrealtournament.99.free.fr/f...ic.php?f=4&t=7 and take it here http://unrealtournament.99.free.fr/u.../WarConfig.rar |
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#6
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I dont understand why this needs to be changed, that setting purely alters the detail level depending on your FPS. It would be more important when people wanted UT to look good but their PC may not be upto scratch to maintain the FPS at all times, either set it very low (for quality) or very high (for FPS) nothing in between otherwise quality will keep switching and thats just plain annoying.
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#7
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Set it to 28.000000 "start config form 1999" and you walk with the camera and make large through.
28.000000 your game will be chopped And after "like your screen PC" and see .. if you dont know has to set it; make 60.000000 |
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#8
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I cant see how you can notice any difference, I certainly don't when I try what you say, its totally different to any of the frame limits set within a renderrer section of the ini.
All that happens with that value is the detail level and effects are reduced to keep the FPS to the level you've set, if you have it set to a level like 60 and your FPS is more or less fixed at 150 (your frameratelimit) then you wont notice any change in normal play, if however your fps drops below that level especially in fights then effects and detail level will drop, thats very annoying when playing and im surprised that you dont notice that more. Ideally you want it set to a level that it only kicks in when your system is really struggling (shouldnt really happen these days), but Id always set it either very high or very low, cant see the point of anything else. Everything else stated in your original post I agree with
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#9
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I've tried the mentioned solutions, still it's real choppy. It will drop framerates for just a quick moment every couple seconds. It's like pulsating lag. Kinda hard to describe but it makes it really hard to play. It's like i'm losing frames somewhere, like 20 frames or so will just never show up. And that happens every couple seconds.
Last edited by Stevo; 21-11-2009 at 21:12. |
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#10
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I've had this a few times, always asked here and it always came down to Directx / OpenGL or video card drivers.
__________________
I woz ere Ere I woz Woz I ere? Course I woz >> My youtube videos << >> Useless's UTA Yarns << __________________ |
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#11
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Usually it comes down to playing with settings, if youve tried ogl and d3d and its the same for both have you tried updating gfx drivers, or even MB drivers if you did a format recently.
I found on my system that I had to set refresh rate to 75 (what the monitor supported) and my max framelimit to 72 or lower, (vysnc on) anything higher would give me stuttering. Does stuttering happen online and offline, or one only. But as I said, just play around with stuff, eventually youll either get it to work or youll get fed up and give up
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#12
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I just tried UT after messing with some settings, it worked fine for 5 minutes then acted up again, could this be a heat issue in my PC?
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#13
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yeah background tasks maybe, too
something stalling your pc from time to time
__________________
A place for your UTA Cup files: www.humyo.com user: utaCup1Demos@sogetthis.com pw: sheepRock Just zip the demos and chuck em into the corresponding folder. |
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#14
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I have almost nothing in the background, so i assume that's not the issue.
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#15
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You can try to not this old D3D but D3D9 or D3D10 http://unrealtournament.99.free.fr/u...Video_Renders/
Take D3D9r12 here http://unrealtournament.99.free.fr/u...=utd3d9r12.zip it date of 11/18/09 it's the last. go to ut.ini and creat this section [D3D9Drv.D3D9RenderDevice] UseVSync=False SwapInterval=0 ZRangeHack=False NoAATiles=False NumAASamples=0 UseAA=False RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=True UseTripleBuffering=False MaskedTextureHack=False SmoothMaskedTextures=False FrameRateLimit=150 UseVertexProgram=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=0 RefreshRate=0 MaxTMUnits=0 NoFiltering=False MaxAnisotropy=0 Use565Textures=False Use16BitTextures=False UseS3TC=False UseAlphaPalette=False UseTrilinear=False UsePrecache=False UsePalette=False UseMultiTexture=True MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=True GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.100000 LODBias=0.000000 DetailTextures=False DescFlags=0 Description= HighDetailActors=False Coronas=False ShinySurfaces=False VolumetricLighting=False So select it in UT If u have XP For best perform like so see corectly new effect like on mode adaptation 2004 to benefit fully from all these benefits you must have the D3D9 in your C WINDOWS\system32.For this you need a diretx which contains D3D9 Take that of March 2009 http://www.clubic.com/telecharger-fiche ... rectx.html 2004 adaptation for curious http://www.moddb.com/mods/ut2004-mod...at-this-moment for try it http://unrealtournament.99.free.fr/f...php?f=51&t=228 Last edited by DARKMEDOR; 22-11-2009 at 06:50. |
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#16
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what are your hardware specs and op sys steveo
__________________
________________________ __________________ "Fate is inexorable" "The people who talk about the cannabis problem are the cannabis problem."
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#17
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i wonder if you just need the dualcore fix of amd (if u use an amd processor)
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#18
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Quote:
http://unrealtournament.99.free.fr/u...ore_UT_Fix.zip AMD Dual core optimizer. http://www.amd.com/us-en/Processors/...1_9706,00.html TscSync: http://www.amd.com/us-en/assets/cont...es/TscSync.zip You can to right clic on processusUT or ut.exe for define only one processor |
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#20
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3.00 gigahertz Intel Pentium 4
NVIDIA GeForce 9800 GT Windows Vista Home Premium Service Pack 2 2046 MB RAM I have my video card hooked up to my LCD TV for permanent use, no other monitors are connected. I could play WoW just fine with no hiccups like on UT. |
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