UT (new pc) lag

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Solar´

=]????[=
Dec 5, 2003
12,331
113
Belgium
Hi

I've upgraded to a whole new pc a few months ago.
when I start up UT and test it in single player it 'lags'.
It just doesn't run that good.

My spec:
- ASUS Maximus VI Extreme (mobo)
- EVGA GeForce GTX 780 SC w/ ACX Cooler
- Intel Core i7 4770K / 3.5 GHz - 8 MB cache
- Corsair Dominator Platinum 32gig

Worth nothing I'm running all my games af a Raid 5. Although I dont think this is it since all other games run fine.

My INI in the attachment, hope you guys can help.

Cheers

Solar
 

Attachments

  • UnrealTournament.rar
    11 KB · Views: 18
It's not a fresh ini
RunCount=3593


you use to
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60
UseS3TC=True


you use s3tc and have a big computeur you can http://unrealtournament.99.free.fr/forum/viewtopic.php?f=10&t=1326
MaxAnisotropy=16
NumAASamples=8
UseAA=True


FrameRateLimit=0 to FrameRateLimit=190 and if it's not ok pacth for your i7 http://unrealtournament.99.free.fr/utfiles/index.php?dir=Patches/&file=UT99_ver436_MultiCoreFix.zip

CacheSizeMegs=4 to CacheSizeMegs=253
MinDesiredFrameRate=28.000000 to MinDesiredFrameRate=60.000000





There is a lot other to do for minilag like FrameRateLimit ... SO

Easy way you play assault you can take this ut full optimized http://unrealtournament.99.free.fr/forum/viewtopic.php?f=4&t=7 with assault binds , 140 set ... but you need to add files 140 and 418.

Or just ini's http://unrealtournament.99.free.fr/utfiles/UT_Demo/WarConfig.rar 'ready hd' if you add files s3tc


And if it's not ok
 
Damn, I've played with this INI all my life, updated it from time to time.
It should support the HD textures if that is what you mean by s3tc
Would be great to get some more personal insights in getting this thing tweaked.

I've done the following:
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=60
UseS3TC=True

MaxAnisotropy=16
NumAASamples=8
UseAA=True

FrameRateLimit=190
i7 http://unrealtournament.99.free.fr/u...ltiCoreFix.zip

CacheSizeMegs=253
MinDesiredFrameRate=60.000000


It's better, but when I slide off rocks and dodge, there is still a very faint jitter or whatever to call it, I included the adjusted INI.

(Also how can I find out what OpenGL i'm running atm?)
 

Attachments

  • UnrealTournament.rar
    11 KB · Views: 13
Last edited:
It's better, but when I slide off rocks and dodge, there is still a very faint jitter or whatever to call it, I included the adjusted INI.


It may be the textures from the second cd UT is a nest of bugs
If you have the textures from the second cd remove it or patch vith news take Le S3TC_Textures_Players_UTRP.Extreme.End http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=482
You can try..
To change the FrameRateLimit=190 down like 150
To fix the core cpu doing a shortcut UT and click on it for propriety and past this on the second line "start in".
Code:
C:\UnrealTournament\System\UnrealTournament.exe -cpuspeed=3500

(Also how can I find out what OpenGL i'm running atm ?)
Sorry i not understand this The build ?
 
Last edited:
Whichever OpenGL renderer version you are using now, grab the latest here anyway:

http://www.cwdohnal.com/utglr/

That'll make sure you're on the latest.

What I'd probably do in your position is rename UnrealTourment.ini to something else, then start UT so a new one is generated.

Then go through the normal options that come up on a first startup like, graphics driver etc. Adjust resolution in UT.

Test that for jitter and see what it's like.
 
Last edited:
Never understood these, but could be wrong.
CacheSizeMegs=4 to CacheSizeMegs=253
MinDesiredFrameRate=28.000000 to MinDesiredFrameRate=60.000000

Isn't this just the cache size for downloaded files
MinDesiredFrameRate=28.000000 to MinDesiredFrameRate=60.000000 this just alters the image quality if the frame rate drops it lowers the quality so its easier to render and raises the framerate. On a modern PC it shouldn't be having issues so shouldn't really matter but I would have it lower so it doesn't change quality mid-game which is annoying.

opengl, just download latest http://www.cwdohnal.com/utglr/
 
[Engine.Engine]
GameRenderDevice=D3D9Drv.D3D9RenderDevice

TO

[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

and you can edit [OpenGLDrv.OpenGLRenderDevice] section with your settings d3d9
 
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice => is already like this.

Downloaded OpenGL 3.6. Still jittser/lag.

Started new UT ini, selected OpenGL at start up. Still the same thing. (Launched it with Multicore EXE)

Tried X:\Games\UnrealTournament\System\UnrealTournament.exe -cpuspeed=3500 => Couldn't apply, sais it's not a correct value

So no luck uptill now, added old and new (Fresh) ini the game created.
 

Attachments

  • UTini.rar
    15.5 KB · Views: 14
there is no settings in the new unrealtournament.ini

copie the old d3d9 one in to


Couldn't apply, sais it's not a correct value

sorry for shortcut it's at target ... the first line
 
Last edited:
Never understood these, but could be wrong.
CacheSizeMegs=4 to CacheSizeMegs=253
MinDesiredFrameRate=28.000000 to MinDesiredFrameRate=60.000000

Isn't this just the cache size for downloaded files
MinDesiredFrameRate=28.000000 to MinDesiredFrameRate=60.000000 this just alters the image quality if the frame rate drops it lowers the quality so its easier to render and raises the framerate. On a modern PC it shouldn't be having issues so shouldn't really matter but I would have it lower so it doesn't change quality mid-game which is annoying.

opengl, just download latest http://www.cwdohnal.com/utglr/

CacheSizeMegs is the engine RAM cache for models and other stuff. Forget which else. Nothing to do with downloads, but you can experiment setting to a high value like 512 or so if you have a good amount of RAM available. It may make a difference on an older PC.

If you set MinDesiredFrameRate to something high like 400 it will always try to drop detail to get the highest frame rate possible.
 
If you set MinDesiredFrameRate to something high like 400 it will always try to drop detail to get the highest frame rate possible.

That's the point I was trying to make, if for example you set it to 400 and have a frame rate normally of 100 then it'll drop the detail, its the same as dropping the detail manually to start with. Seems kind of stupid to turn on all the things that make UT look nice at the cost of frame rate and then subsequently automatically turn the detail down because of low frame rate.

There are so many tweaks that just don't seem to make any difference on a modern PC.
 
OH BOY! It's working again. I downloaded the UT_V3.exe from Darmedor's link and that version runs really smooth.
I'll have to start configuring again. If I run into any problems I'll keep you informed.

Thanks you all for helping :thumb:
 
OH BOY! It's working again. I downloaded the UT_V3.exe from Darmedor's link and that version runs really smooth.
I'll have to start configuring again. If I run into any problems I'll keep you informed.

Thanks you all for helping :thumb:

Finally got around setting it up properly.
Been having some issues with OpenGL 3.6 settings, going for high/playable quality.
For example on Bridge the flames and water move super fast, can't get the water transparent.
Would be nice to get good settings for optimal play here in [OpenGLDrv.OpenGLRenderDevice] in the UT ini.

Also, with the above mentioned version, my killing messages have been altered like Killing Spree and Rampage shown in different letters (near example 'R4Mp4g€', I hate it, any idea where I could adjust this to normal?

Thx in advance!