LeagueAS 135 Installation Guid
SERVER
Server installation requires all 3 packages. Installation then proceeds as follows:
1. Extract all three of the above packages (each contains a .u and .int, 6 files total) into your UT's system directory.
2. Open your UnrealTournament.ini file in a text editor (or the .ini you use for your server) and locate the [Engine.GameEngine] section.
a. Change the line that reads "ServerActors=IpServer.UdpServerQuery" so that it reads "ServerActors=LeagueAS-SP.ServerQuery".
b. Change all lines that read "ServerActors=IpServer.UdpServerUplink <master server adress>" so that they read "ServerActors=LeagueAS-SP.ServerUplink <master server adress>", by default there are 3 of these for "unreal.epicgames.com", "master0.gamespy.com" and "master.mplayer.com", although you may have added your own (note: master.mplayer.com is no longer active so you can feel free to delete this one).
c. Add the following line "ServerPackages=LeagueAS-CP".
3. Modify the batch file or script (or FireDaemon settings) you use to launch the server so that the command line is "ucc server AS-Mazon.unr?game=LeagueASXXX.LeagueAssault", substituting XXX for the main package version number you are using (you can also change the map you want to launch your server on).
4. Fire up your server.
Note: By default League Assault's ServerUplink class had DoUpLink set to True, this means that your server will advertise itself to the master servers by default. If you do not wish to advertise your server logon to the server as admin and type "admin set LeagueAS-SP.ServerUplink DoUplink False".
CLIENT
To play on a League Assault server you do not need to do any installation, however to play League Assault offline or to access League Assault's client options you will need to perform some level of client installation.
- Client Package Installation:
*WARNING: If you have previously installed the LeagueASBrowser you should delete the LeagueASBrowser.u and .int files from your UT's system directory first.*
Client package installation allows you to access League Assault's options window, and make use of the enhanced server browser, it is recommend ALL frequent League Assault players should perform the client package installation:
To play League Assault offline (or to launch your own private lan servers) you should follow the client package installation above and in addition download and extract the Server (LeagueAS-SP) and Main (LeagueASXXX) packages to your UT's system directory.
SERVER
Server installation requires all 3 packages. Installation then proceeds as follows:
1. Extract all three of the above packages (each contains a .u and .int, 6 files total) into your UT's system directory.
2. Open your UnrealTournament.ini file in a text editor (or the .ini you use for your server) and locate the [Engine.GameEngine] section.
a. Change the line that reads "ServerActors=IpServer.UdpServerQuery" so that it reads "ServerActors=LeagueAS-SP.ServerQuery".
b. Change all lines that read "ServerActors=IpServer.UdpServerUplink <master server adress>" so that they read "ServerActors=LeagueAS-SP.ServerUplink <master server adress>", by default there are 3 of these for "unreal.epicgames.com", "master0.gamespy.com" and "master.mplayer.com", although you may have added your own (note: master.mplayer.com is no longer active so you can feel free to delete this one).
c. Add the following line "ServerPackages=LeagueAS-CP".
3. Modify the batch file or script (or FireDaemon settings) you use to launch the server so that the command line is "ucc server AS-Mazon.unr?game=LeagueASXXX.LeagueAssault", substituting XXX for the main package version number you are using (you can also change the map you want to launch your server on).
4. Fire up your server.
Note: By default League Assault's ServerUplink class had DoUpLink set to True, this means that your server will advertise itself to the master servers by default. If you do not wish to advertise your server logon to the server as admin and type "admin set LeagueAS-SP.ServerUplink DoUplink False".
CLIENT
To play on a League Assault server you do not need to do any installation, however to play League Assault offline or to access League Assault's client options you will need to perform some level of client installation.
- Client Package Installation:
*WARNING: If you have previously installed the LeagueASBrowser you should delete the LeagueASBrowser.u and .int files from your UT's system directory first.*
Client package installation allows you to access League Assault's options window, and make use of the enhanced server browser, it is recommend ALL frequent League Assault players should perform the client package installation:
- 1. Download and extract the client package (LeagueAS-CP.u and .int) into your UT's system directory.
- 2. Open your UnrealTournament.ini file in a text editor and locate the [UBrowserAS] section. Modify this section so that is looks exactly as follows:
[UBrowserAS]
ListFactories[0]=LeagueAS-CP.AS_Browser,GameType=Assault
ListFactories[1]=LeagueAS-CP.AS_Browser,GameType=LeagueAssault
NOTE: If you copy & paste from your browser ensure there are no spaces at the end of the lines.
- 3. Start UT. You should now be able to access League Assault's options from the Mod menu and have a new "Assault - Populated" tab in the server browser.
To play League Assault offline (or to launch your own private lan servers) you should follow the client package installation above and in addition download and extract the Server (LeagueAS-SP) and Main (LeagueASXXX) packages to your UT's system directory.
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