i was wandering, how do u change the color of the Flak cannon from Yellow to blue ??? (i've seen it on many movies)
Hey - turns out IRC is out and something a little more modern has taken it's place... A little thing called Discord!
Join our community @ https://discord.gg/JuaSzXBZrk for a pick-up game, or just to rekindle with fellow community members.
// =======================================================================
//
// ~[RES]~Felerian making Unreal Tournament 1337
// No cheat shit
// Most just a change of Screenmessages, HUDmessages & Consolemessages
// Few Texture Changes of some weapons
//
// ---------------------------------------------------
// Lines beginning with a " // " will not be executed.
// To activate a Line remove the " // "
// To disable a Line add the " // "
// ---------------------------------------------------
//
// =======================================================================
//
// Great when you work on UT-Video´s (Demo´s), you can go through walls as spectator
admin set chspectator bcollideworld 0
//
// =======================================================================
//
// Summon command
// some classes must be 'pre-loaded' before you can alter them, this 'loads' them
// Stick any additional actors with textures / sounds / meshes you wish to use in here
// ---------------------------------------------------
summon Chainsaw
summon eclip
summon healthpack
summon healthvial
summon medbox
summon supershockrifle
summon udamage
Summon Unreali.SCUBAGear
summon ut_jumpboots
summon ut_stealth
summon warheadlauncher
//
// =======================================================================
//
// Confirmation Messages when Tweaks are Enabled (these do not affect ut_stealth!)
// ---------------------------------------------------
set chnullhud escmessage --==] Tweaks Enabled [==-- // Bottom of screen.
set uwindowconsolewindow windowtitle UT Console - Tweaks Enabled! // Console heading
set ut_stealth m_activated =========================================================
set ut_stealth m_selected --==] TWEAKS INITIALIZED! *** CREATED BY ~[RÊ$]~Felerian *** [==--
set ut_stealth m_deactivated =========================================================
get ut_stealth m_activated
get ut_stealth m_selected
get ut_stealth m_deactivated
say #--==] Tweaks Enabled [==--
//
// =======================================================================
//
// Ingame Menu Alterations
// ---------------------------------------------------
//set UBrowserFavoritesMenu editfavoritename Edit
//set UBrowserFavoritesMenu newfavoritename New
//set UBrowserFavoritesMenu FavoritesName Delete
//set UBrowserPlayerGrid fragstext Score // Show 'score' instead of 'frags' in the server broswer.
// Leaving Unreal Trounament
set utgamemenu quittext -= Are You Gonna Stop 0wning ?¿? =-
//
// =======================================================================
//
// I guess these change the position & color of the msgtext you select
// ---------------------------------------------------
// Try these values too ( replace 'xxx' with the message class, eg: pickupmessage)
//set xxx ypos 64.0
//set xxx xpos 64.0
//set xxx drawcolor (R=255,G=255,B=255)
//
// =======================================================================
//
// Pickup Messages
// To remove Pickupmessages (no message when picking up something) then just replace text with another "space"
// example: set enforcer pickupmessage X --> the X is another "space"
// ---------------------------------------------------
// Weapons
set enforcer pickupmessage --==] EnF0 [==--
set ut_biorifle pickupmessage --==] Bi0 [==--
set shockrifle pickupmessage --==] Sh0cK [==--
set pulsegun pickupmessage --==] PuLs3 [==--
set ripper pickupmessage --==] R1pp3R [==--
set minigun2 pickupmessage --==] M1n1 [==--
set ut_flakcannon pickupmessage --==] Fl4K [==--
set ut_eightball pickupmessage --==] RL [==--
set sniperrifle pickupmessage --==] Sn1p3R [==--
set warheadlauncher pickupmessage --==] R3D33M3R [==--
// ---------------------------------------------------
// Amm0
set bioammo pickupmessage --==] Bi0 Amm0 [==--
set shockcore pickupmessage --==] Sh0cK Amm0 [==--
set pammo pickupmessage --==] PuLs3 Amm0 [==--
set bladehopper pickupmessage --==] R1pp3R Amm0 [==--
set miniammo pickupmessage --==] M1n1 Amm0 [==--
set EClip PickUpMessage --==] M1n1 Amm0 [==--
set flakammo pickupmessage --==] Fl4K Amm0 [==--
set rocketpack pickupmessage --==] RL Amm0 [==--
set bulletbox pickupmessage --==] Sn1p3R Amm0 [==--
// ---------------------------------------------------
// Armor
set thighpads pickupmessage --==] Th1gH P4Ds [==--
set armor2 pickupmessage --==] 4Rm0R [==--
set ut_shieldbelt pickupmessage --==] ShI3lDB3Lt [==--
// ---------------------------------------------------
// Health
set healthvial pickupmessage HP + //(in game = HP +5)
set healthpack pickupmessage HP + //(in game = HP +20)
set medbox pickupmessage HP + //(in game = HP +100)
// ---------------------------------------------------
// Misc
set udamage pickupmessage --==] D4M4G3 4mPlIfI3R (30sec) [==--
set ut_jumpboots pickupmessage --==] JuMpB00Ts [==--
Set UT_Stealth PickUpMessage --==] InViSiBiLiTy (45sec) [==--
Set Unreali.SCUBAGear PickUpMessage --==] ScUb4 G34R [==--
//
// =======================================================================
//
// Console Messages
// ---------------------------------------------------
// These are defaults i think (change them & activate if you want)
//set TournamentGameInfo DeathVerb=" was "
//set TournamentGameInfo DeathPrep=" by "
//set TournamentGameInfo DeathTerm="killed"
//set TournamentGameInfo ExplodeMessage=" was blown up."
//set TournamentGameInfo SuicideMessage=" had a sudden heart attack."
//set TournamentGameInfo FallMessage=" left a small crater."
//set TournamentGameInfo DrownedMessage=" forgot to come up for air."
//set TournamentGameInfo BurnedMessage=" was incinerated."
//set TournamentGameInfo CorrodedMessage=" was slimed."
//set TournamentGameInfo HackedMessage=" was hacked."
//set TournamentGameInfo MortarMessage=" was blown up by a mortar."
//set TournamentGameInfo MaleSuicideMessage=" killed his own dumb self."
//set TournamentGameInfo FemaleSuicideMessage=" killed her own dumb self."
// ---------------------------------------------------
// Death Messages ( %k = killer's name) (%w = weapon) (%0 = victim's name)
// if you like you can remove %w and insert own stuff:
// example: Set ShockRifle DeathMessage %k » [Sh0cK] » %o
set Chainsaw DeathMessage %k » %w » %o
Set Translocator DeathMessage %k » %w » %o
Set ImpactHammer DeathMessage %k » %w » %o
Set Enforcer DeathMessage %k » %w » %o
Set UT_BioRifle DeathMessage %k » %w » %o
Set ShockRifle DeathMessage %k » %w » %o
Set SuperShockRifle DeathMessage %k » %w » %o
Set PulseGun DeathMessage %k » %w » %o
Set Ripper DeathMessage %k » %w » %o
Set Minigun2 DeathMessage %k » %w » %o
Set UT_FlakCannon DeathMessage %k » %w » %o
Set UT_Eightball DeathMessage %k » %w » %o
Set SniperRifle DeathMessage %k » %w » %o
Set WarheadLauncher DeathMessage %k » %w » %o
// ---------------------------------------------------
// Colored Teamsay
set teamsaymessageplus greencolor (g=255,r=255,b=0) // Player's name changed to yellow
set teamsaymessageplus lightgreencolor (g=255,r=255,b=0) //Player's message changed to yellow
set teamsaymessageplus cyancolor (g=0,r=255,b=0) // PLayer's location changed to red
// ---------------------------------------------------
// Stops pickup messages from filling up the console
set pickupmessageplus bisconsolemessage 0 //normal pickups get removed
set pickupmessagehealthplus bisconsolemessage 0 //health pickups get removed
//
// =======================================================================
//
// Screen Messages
// ---------------------------------------------------
//set victimmessage youwerekilledby Felerian was fragged by
//set killermessageplus youkilled Felerian fUck3d
set victimmessage youwerekilledby You were fragged by
set killermessageplus youkilled You 0wN3D
set decapitationmessage decapitationstring .H.E.A.D.S.H.O.T.
set killingspreemessage endspreenote 's 0wN4g3-SpRee was ended by
set firstbloodmessage firstbloodstring -=[ F1RsT Bl00D ]=-
set multikillmessage DoubleKillString -=[ D0uBl3 0wN4g3 ]=-
set multikillmessage MultiKillString -=[ MuLt1 0wN4g3 ]=-
set multikillmessage UltraKillString -=[ UlTr4 0wN4g3 ]=-
set multikillmessage MonsterKillString -=[ M 0 N S T E R 0 W N A G E ]=-
//
// =======================================================================
//
// Weapon Texture Changes
// ---------------------------------------------------
// Biorifle (change XXXX to "pbolt0","tlthunder" or "")
// """""""""""""""
//set bioglob texture XXXX //new skin for blobs
//set biosplash texture XXXX
//set ut_biogel texture XXXX
//set UT_GreenGelPuff bhidden 1 // green explosion smoke puff
// ---------------------------------------------------
// Shockrifle
// """""""""""""""
//set shockbeam rotationrate (roll=0,pitch=0,yaw=0) //slows down the rotation of the primary shot
//set shockbeam lifespan 2.5 //matrix effect
//set shockbeam drawscale 0.1 //thin primary shot
set shockexplo bhidden 1
set shockbeam mesh pbolt //changes the mesh of the beam
set shockbeam texture UTflare5 //changes the texture of the beam
set shockbeam drawscale 0.2 //changes thickness of the beam
set supershockbeam mesh pbolt //changes the mesh of the insta beam
set shockriflewave mesh none //changes the mesh of the wave
set shockriflewave texture MuzzleFlash2 //changes the texture of the wave
//set shockriflewave texture flakmuz //inserts a big LightCross to the Comboexplosion
set shockriflewave skin none //removes the skin of the wave
set shockriflewave drawtype DT_sprite //changes drawtype
set shockriflewave drawscale 1 //changes the thickness of the wave
set shockproj Lighthue 180 //changes color of the light on the wall
//next 5 lines give a fuzzy effect to explosion and wallhit effects
set ut_comboring skin UnrealShare.Effect50.fireeffect50
set ut_ringexplosion skin UnrealShare.Effect50.fireeffect50
set ut_ringexplosion3 skin UnrealShare.Effect50.fireeffect50
set ut_ringexplosion4 skin UnrealShare.Effect50.fireeffect50
set ut_ringexplosion5 skin UnrealShare.Effect50.fireeffect50
// ---------------------------------------------------
// Pulse Gun
// """""""""""""""
summon plasmacap //only need if below is used
set plasmacap texture asmdex_a00 //End of Secondary Beam when hiting nothing
set plasmacap Lighthue 180 // Changes Color of the Light when hiting nothing
summon plasmahit //only need if below is used
set plasmahit texture fireeffect1u //End of Secondary Beam when you hit wall or corpse
set plasmahit Lighthue 180 // Changes Color of the Light when you hit wall or corpse
summon plasmasphere //only need if below is used
set plasmasphere exptype fireeffect1u // Explosion of Plasma Ball on the wall
set PlasmaSphere texture utflare6 // Plasma Ball flying through air
set PlasmaSphere Lighthue 180 // Changes Color of the Light arround primaly shot on Wall
//summon starterbolt //only need if below is used
//set starterbolt texture XXXXXXXX //Beginning of bolt - you see for about 0.2 sec
set starterbolt Lighthue 180 // Changes Color of the Light arround starterbolt
//summon pbolt //only need if below is used
set pbolt Lighthue 180 // Changes Color of the Light arround bolt
//set pbolt texture XXXXXXXX //The Bolt you see
// following 4 lines makes two beams instead of one
set pbolt fatness 1
set pbolt LODbias 0
set starterbolt fatness 1
set starterbolt LODbias 0
// i dont know what this does:
//summon plasmaeffect
//set plasmaeffect texture XXXXXXXX
//set PlasmaSphere Lightbrightness 255
//set PlasmaSphere Lightsaturation 10
//set PlasmaSphere Lightradius 5 // 6
//set PlasmaSphere Lighteffect LE_shell
//set PlasmaSphere Lighttype LT_steady
// ---------------------------------------------------
// Ripper
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// MiniGun
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Flakcannon
// """""""""""""""
set chunktrail texture utflare5 //makes the Flakcannon glow kinda blue for 1 sec
// ---------------------------------------------------
// Rocketlauncher
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Sniperrifle
// """""""""""""""
// *** none ***
// ---------------------------------------------------
// Warheadlauncher
// """""""""""""""
//summon shockwave
//set shockwave style sty_modulated //makes black Redeemer shockwave
//
// =======================================================================
// =======================================================================
//
// Misc Texture Changes (Deactivate / Activate what you like or not)
// ---------------------------------------------------
//set udamage texture tlthunder //makes the Damage Amplifier Silver instead of Gold
//--------- here is a small change for the damage amplifier
//set udamage mesh gren3
//set udamage drawscale 4
//set udamage brotatetodesired true
//set udamage texture tlthunder
//set udamage bunlit true
//set udamage bmeshenviromap false
//---------
//set ut_shellcase bhidden 1 // No bullet shells - enforcer + sniper
//set minishellcase bhidden 1 // No bullet shells - minigun
set chip bhidden 1 // No chips fly out from wall hits.
set ut_spark bhidden 1 // No sparks from bullets hitting walls.
set ut_sparks bhidden 1 //
//set waterring bhidden 1 // No Water Splashes.
//set EnhancedRespawn bhidden 1 // No Weapon/Ammo/powerups spawn effects.
//
// =======================================================================
//
// End of Tweaks initialising (everything above line shows any errors that occured)
// ---------------------------------------------------
get ut_stealth m_deactivated
//
// =======================================================================
//
// These Tweaks have been made by ~[RÊ$]~Felerian
// Visit us @ www.resurrection-clan.de.nr
// Visit our forum @ www.resurrection-clan-forum.de.nr
// send us feedback @ [email protected]
//
how do you load it in ut?
will i get kick from a server for using thoses tweaks or they just won't work ??