After Pinhead and Pykenike's hard work, I couldn't stand to see this map go to waste. This map never got the fame it deserved due to a bug that crashed D3D which I hopefully have fixed (no guarantees, although I've tested against it).
Some gameplay changes:
-Defenders can no longer hold Highergrounds as long
-Final attacker spawnpoint changed to be closer to castle so that defenders can't push back as easily
-Attackers can now reach fly pad via hammerjumps with belt, making Final more Assaultable without launches
-Final defender spawns give options to go low or high
-Final defender spawn no longer spawns defenders in front of attackers, or causes them to fall down
-Decorations added
-BSP optimized
Would like people with D3D to test and report bugs - this should be run optimally with D3D9.
Download:
http://downloads.qoou.com/downloads/maps/HellraiserNE_prev3.rar
Map is on redirect as well and will be available on #uscpug
Some gameplay changes:
-Defenders can no longer hold Highergrounds as long
-Final attacker spawnpoint changed to be closer to castle so that defenders can't push back as easily
-Attackers can now reach fly pad via hammerjumps with belt, making Final more Assaultable without launches
-Final defender spawns give options to go low or high
-Final defender spawn no longer spawns defenders in front of attackers, or causes them to fall down
-Decorations added
-BSP optimized
Would like people with D3D to test and report bugs - this should be run optimally with D3D9.
Download:
http://downloads.qoou.com/downloads/maps/HellraiserNE_prev3.rar
Map is on redirect as well and will be available on #uscpug