EUT_1G - League Edition (SmartCTF)

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Cratos

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Sep 20, 2001
5,130
63
Austria
This mod adds matchmode ability to the EUT_1G SmartCTF gametype

It is used in the UTA iCTF League. It's only for server admins ;)

The main commands are:
Code:
Sender.ClientMessage("** Commands **");
Sender.ClientMessage("Mutate EUT");
Sender.ClientMessage("Mutate EUT ToggleHUD");
Sender.ClientMessage("Mutate EUT Score");

Sender.ClientMessage("** Admin Commands **");
Sender.ClientMessage("Mutate EUT StartMatch");
Sender.ClientMessage("Mutate EUT ForceMatchStart");
Sender.ClientMessage("Mutate EUT EndMatch");
Sender.ClientMessage("Mutate EUT ResetTeams");
Sender.ClientMessage("Mutate EUT ToggleMatchMode");
Sender.ClientMessage("Mutate EUT Config");
 

Attachments

  • EUT_1G_LE_release_200602101.zip
    21.1 KB · Views: 414
Last edited:
This mod keeps changing my crosshair.. (I think)

I got rid of the extra dot by turning off transparent dot but i cant select my own crosshair?
 
I know that the crossair is a bit shitty in EUT, e.g. the sniper crosshair disappeares if you cange from EUT to other gametyes.

However this is stuff you should discuss with the EUT programmers here: http://www.unrealadmin.org/forums/showthread.php?t=12716

My EUT-LeagueEdition is just a little enhancement that adds serversetup/matchmode support. I am not changing the gametype itself in any way ;)
 
Sniper crosshair disappearing can be fixed by opening the client EUT.ini, setting ScopeMode to 4 and adding a line: OldScopeTexture=BotPack.RReticle

Custom crosshairs do work, but unfortunately you have to enable the default 9 first, and have your custom ones in slots [9] to [19] instead.

e.g.
Code:
CrosshairCount=11
CrossHairs[0]=Botpack.CHair1
CrossHairs[1]=Botpack.CHair2
CrossHairs[2]=Botpack.CHair3
CrossHairs[3]=Botpack.CHair4
CrossHairs[4]=Botpack.CHair5
CrossHairs[5]=Botpack.CHair6
CrossHairs[6]=Botpack.CHair7
CrossHairs[7]=Botpack.CHair8
CrossHairs[8]=Botpack.CHair9
CrossHairs[9]=TimoShellX.ShellXHair
CrossHairs[10]=TimoShellX.Dot

Don't forget to fix any opaque crosshairs you have to the new locations, e.g:
Code:
OpaqueCrossHairs[9]=TimoShellX.ShellXhairO
OpaqueCrossHairs[10]=TimoShellX.DotO