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Yeah I updated the extended views to match the rank summary. It kinda makes sense leaving it in, but I'll gladly remove if anyone takes issue.
 
Hey Timo:

What does that mean with Rated Amount?
Is that with XBs new rating of objectives? I thought that wasnt fixed yet with your previous posts.


SALVA
http://www.utassault.net/pugstats/?p=pexplrank&pid=119&gid=1
Assault Objectives 6v6 20 13.9 6000 83401

Twnz
http://www.utassault.net/pugstats/?p=pexplrank&pid=118&gid=1
Assault Objectives 6v6 27 26.3 6000 157801

Salva only 7 less objectives but way less rated amount of his obj. Is this due to ratings?
Cause Rated Amount* Multiplier = Total SUm
13,9 * 6000 = 83401
 
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Ah thanks XB. That explained it why salvas 20 OBJ in the 6v6 was lower rated.
I thought all obj were rated same amount earlier but apparently there were some rating involved which made this bit more clear. Will be fun to see what happens with stats after we recalcullated with ur new ratings :)

Might change it a bit around perhaps,

see u edited ur post a bit XB and that xplains alot. THanks!

And yes i agree it looks way better that the "real obj" are worth so much more than TNEGA. Will be interesting see what happens with twnz Rated amout after change.

So far really nice with stats.
 
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Like there isn't enough 4-0 teams being made

Today there is no extra point to win a pug really. You can still lose 0-4 and be top player and make most points.

I also think it would be great to have som kind of Bonus to winning team but it will as wish says bring alot of flames during picks so i dont think its worth it.
 
With new Ratings his score as follows

Pug 1:
(1) - Right Cavern(0.1*6000) - Riverbed3AL: Total Amount Rated [0.1], Points Gained [600]
(3) - Bunker(0.1*6000), Samsite(0.7*6000), Underground(0.3*6000) - DesertStorm Total Amount Rated [1.1], Points Gained [6600]
(1) - Hurons Path(0.8*6000) - GolgAL: Total Amount Rated [0.8], Points Gained [4800]
(4) - Gates(0.4*6000), Sword(0.2*6000), Lifts(0.5*6000), Temple(0.7*6000) - Golg2: Total Amount Rated [1.8], Points Gained [10800]

Pug 2:
(2) - Underground(0.3*6000), Final(0.7*6000) - DesertStorm: Total Amount Rated [1], Points Gained [6000]
(2) - Generator(0.6*6000), Nuclear Strike(0.8*6000) - Ballistic: Total Amount Rated [1.4], Points Gained [8400]
(1) - Bomb(0.4*6000) - AutoRIP: Total Amount Rated [0.4], Points Gained [2400]
(3) - Main Door(0.1*6000), Door Second Tower(0.1*6000), Main Tower Doors(0.2*6000) - Siege2: Total Amount Rated [0.4], Points Gained [2400]

Pug 3:
(3) - Outpost(0.1*6000), Tunnels(0.7*6000), Right Cavern(0.1*6000) - Riverbed3AL: Total Amount Rated [0.9], Points Gained [5400]
(2) - Temple(0.1*6000), Heart(0.2*6000) - GolgothaAL Total Amount Rated [0.3], Points Gained [1800]
(2) - Vent(0.3*6000), Submarine(0.8*6000) - Subbase2: Total Amount Rated [1.1], Points Gained [6600]
(3) - Main Gate(0.1*6000), Explosive 1(0.4*6000), Explosive 4(0.4*6000) - Bridge: Total Amount Rated [0.9], Points Gained [5400]

Total Objectives = 27
Total Rated = 10.2
Average difficulty of objective for Twnz = 0.377
Total Value = 61200

By the way i started to look into this and i think its still to focused on OBJ on attackers view.
To get 1 obj is still worth so much more on attackers view than frag on defenders side. You will almost ALWAYS lose Total AVG score when ur defending.

EXAMPLE 1
At the moment one Frag gives multiplier 300
One death is minus -100

This means that in a 6v6 to get TNEGA and really wank objectives like Bunker and really easy obj u STILL get 0,1 * 6 000 which is the multiplier. THis gives 600 points for each single noob objective. And theres a lot of these.

To reach same amount when defending you need at least 3 frags and die at most twice out of these 3 frags.
This gives total of 3*300-200 = 700

EXAMPLE 2
Ballistic
1. Laser Field (1)
2. Main Gate (1)
3. Generator (6)
4. Warhead (10)
5. Final (8)

If one player gets Laser fied and Generator this give
0,1*6000 + 0,6*6000 = 4200 Points.

To get same amount when defending you need to

Frag at least 20 people on defense and die at most 18 times out of these 20
That gives:
20*300-18*-100= 4200 Points.


EXAMPLE 3
Ballistic
1. Laser Field (1)
2. Main Gate (1)
3. Generator (6)
4. Warhead (10)
5. Final (8)

One player that gets warhead gives 1 * 6 000 = 6 000 points.
Thats same as like 30 frags and u die 20 out of these 30.
30frags * 300 - 20deaths *100 = 7000points

Way way to much.

To SUM UP
Its not easy to get bonus points with sprees etc and happends quiet rarely so i did not consider these extra bonus points on defenders view.

1:
Frag Multiplier should be worth more imo to even up the 0,1 * 6 000 Rated Amount on attackers view.
Its still to easy gain points on attackers view with useless obj.
Make it 500 or 400 at least

2: Lower XBs rating even more. Look at example 3 its a bit to much imo. One obj worth as much as 30 frags is to much. You will almost always die at least 20 times when defending warhead to gain 30 frags. So my example is legit.
 
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4) Example 3: All objectives values add up to 15600, means entire defence need 52 kills to balance (15600/300) - Very achievable. Attackers will die more then defenders so defenders will score higher.

(15600/300)
You forgett one thing. Deaths here. You need more like 70 kills to balance that out as 1/3 or -100 for every death.
You forgot that and 70-80 kills Total for all obj on Ballistic.

Hmmmm could prolly work.

Let it be then.

I found something else though that is weird. Will post later.
 
yes but i still dont get why ur trying to balance attackers vs defence, both teams get to attack and defence so its already balanced in that respect.

you need to balance: objectives vs launching vs fragging its not easy to balance all 3

OK fair enough.

Otherwise it looks really nice and real fun to watch after a while.
GG Timo
 
Hey Timo!

Some questions about modifications that i would think be really good only if you got time off course.

w6z9xc.png


The green and red arrows under "Assault Ranking Players" show if you gain or lose points on the last map that was played by the player in previous pug,

The green or red arrow in above list is at the moment only from last map attack or defens. This should change to show a TOTAL green or red arrow from last pug all maps included in that pug. Then its easier to remember if you got more or less points than before the pug was played :)

To show even more information after the pug ive got another suggestion.

Click your name and then youll see all maps that the players has played. Would be nice to see each map that was played from last pug to see if i.e lost points on bridge attack and gained points on Bridge defense.

This view is more detailed and the one on Ranking Players is a Total from all these.
doable and do you know what i mean?

503bxv.png
 
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