As-Hellraiser Preview1

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too many teleports, just have the defenders spawn in the correct place....so they dont get lost. some obectives are not clear for attackers...like when u need to get inside the door to get the box. some attackers get lost
 
After speedrunning this version I can say i quite like it. Imo only thing that needs to go is the sniper nest at end to snipe the 'seige roof' for attackers, thats a nightmare, and the defenders spawn there might need to be changed so that the end is more attackable (bearing in mind getting to that point already should take between 3-5 mins it's gonna be quite a long map.

The puzzlebox bit is imo understandable and ppl shouldnt complain, there's rippershots, its easy to get to, its no more difficult than learning to attack desertstorm's scud really...


Finally heres the crash i get when trying to demo on it, de package fuckup maybe??:
Code:
Log: Game class is 'Assault'
Log: Level is Level AS-HellRaiserNE_prev.MyLevel
Log: Bringing Level AS-HellRaiserNE_prev.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.Assault?Mutator=?Name=~od~?Class=BotPack.TFemale2?team=255?skin=SGirlSkins.fwar?Face=SGirlSkins.Cathode?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceFemaleTwo
ScriptLog: Base Mutator is AS-HellRaiserNE_prev.DMMutator0
ScriptLog: Found AS-HellRaiserNE_prev.AsbestosSuit0 at -416.420074,1600.741089,1029.726929
ScriptLog: Initiating local logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: ~od~
Warning: Failed to load 'Texture SGirlSkins.fwar': Failed to find object 'Texture SGirlSkins.fwar'
Log: Possessed PlayerPawn: CHSpectator AS-HellRaiserNE_prev.CHSpectator0
Init: Initialized moving brush tracker for Level AS-HellRaiserNE_prev.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music AS-HellRaiserNE_prev.MyLevel
ScriptWarning: Assault AS-HellRaiserNE_prev.Assault0 (Function Botpack.Assault.SendStartMessage:0045) Accessed None
Log: Attempting to record demo bla.dem
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Critical: appError called:
Critical: Assertion failed: Channel [File:C:\UTDev\Engine\Src\UnLevTic.cpp] [Line: 780]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: ULevel::TickDemo
Critical: UpdatePostDemoRec
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
 

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After speedrunning this version I can say i quite like it. Imo only thing that needs to go is the sniper nest at end to snipe the 'seige roof' for attackers, thats a nightmare, and the defenders spawn there might need to be changed so that the end is more attackable (bearing in mind getting to that point already should take between 3-5 mins it's gonna be quite a long map.

The puzzlebox bit is imo understandable and ppl shouldnt complain, there's rippershots, its easy to get to, its no more difficult than learning to attack desertstorm's scud really...


Finally heres the crash i get when trying to demo on it, de package fuckup maybe??:
Code:
Log: Game class is 'Assault'
Log: Level is Level AS-HellRaiserNE_prev.MyLevel
Log: Bringing Level AS-HellRaiserNE_prev.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.Assault?Mutator=?Name=~od~?Class=BotPack.TFemale2?team=255?skin=SGirlSkins.fwar?Face=SGirlSkins.Cathode?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceFemaleTwo
ScriptLog: Base Mutator is AS-HellRaiserNE_prev.DMMutator0
ScriptLog: Found AS-HellRaiserNE_prev.AsbestosSuit0 at -416.420074,1600.741089,1029.726929
ScriptLog: Initiating local logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: ~od~
Warning: Failed to load 'Texture SGirlSkins.fwar': Failed to find object 'Texture SGirlSkins.fwar'
Log: Possessed PlayerPawn: CHSpectator AS-HellRaiserNE_prev.CHSpectator0
Init: Initialized moving brush tracker for Level AS-HellRaiserNE_prev.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music AS-HellRaiserNE_prev.MyLevel
ScriptWarning: Assault AS-HellRaiserNE_prev.Assault0 (Function Botpack.Assault.SendStartMessage:0045) Accessed None
Log: Attempting to record demo bla.dem
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Critical: appError called:
Critical: Assertion failed: Channel [File:C:\UTDev\Engine\Src\UnLevTic.cpp] [Line: 780]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Critical: ULevel::TickDemo
Critical: UpdatePostDemoRec
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.

you play with opengl or d3d?
thx for taking the time. you should try out NE2, it has some changes in points you already said. Like the last sniperthingy is now only accesible after 2,5 mins...

Last part was designed to be hard. But well ya, it never got really tested 6-6 to balance it out.